Liko arrives at Indigo Academy and meets her partner Pokémon, but they're off to a bumpy start. Soon after, a suspicious visitor makes a strange request.
Now on an airship, Liko is mesmerized with new Pokémon — and full of questions. But there's no time for answers: The crew's heading straight for a storm!
Rockruff picks up Sprigatito's scent at the Pokémon Center — and the gang is lured right into Amethio's hands. But Friede and Liko have a secret plan.
The crew is forced to stop at an island, where Fuecoco causes trouble by eating the forest Pokémon's food… but it all leads to Liko making a new friend!
Roy gets a chance to spend time with Fuecoco. As the Explorers close in on the parked airship, the gang must rope in some extra help.
While Liko tries to protect her pendant, a battle between the Pokémon ensues, unveiling a legendary surprise no one expected.
As new members of the crew, Liko and Roy train under Captain Pikachu. The task to find Rayquaza continues with the help of an enigmatic programmer.
Food is mysteriously running low, prompting the crew to stop and shop. Meanwhile, Liko aims to get near Dot... never imagining just how close they'll be.
The crew enjoys Paldea, but Liko's joyride hits a bump. First she faces a charging Lechonk — then she must decide if it's time to abandon ship.
In the town of Artazon, Liko, Roy and top trainer Nemona meet up with the artist Brassius, who recounts his dark encounter with the black Rayquaza.
Liko and Roy arrive to find a forest in ruins. The gang aids an injured Wooper and seems to anger the Arboliva — could there be something bigger at play?
Upon working to help regrow the forest, Quagsire's abilities leave everyone amazed — and that's not the last Pokémon surprise!
Issues with the airship halt the Rising Volt Tacklers' plans and prompt a picnic where Liko thinks of ways to include Dot and Ludlow, who stayed behind.
A flock of Magneton raises Friede's suspicions of foul play — so he sets out to dig deeper. Roy tries to build up Wattrel's courage to fly.
The squad springs into action when Liko vanishes. But with no leads in sight, Dot turns to a streamer for help. Meanwhile, Liko's memory is very fuzzy.
The Rising Volt Tacklers are off to find the pendant... and a gleaming Ancient Poké Ball hints of its whereabouts. Liko is startled by a confession.
Wattrel and Fuecoco's nonstop squabbles land them in a showdown against Captain Pikachu. When turbulence hits, the squad is in for a surprising twist.
A peek into Friede's past reveals the peculiar story of how he met — and crowned — Captain Pikachu, a tale that mesmerizes Liko.
After hearing Murdock's bittersweet history with pastry chef Mitchell, Liko and Murdock challenge him to a Pokémon battle — and things take a tasty turn!
Liko and Roy are stunned to spot Motostoke Gym leader Kabu, who stresses they must be confident in battle to catch Rayquaza. The training is on!
While looking after a sensitive Hatenna, Liko reflects on her path as trainer. Will Hattena warm up to Liko once her strong feelings subside?
Liko and Roy delve deeper into Galar Mine after hearing what sounds like Rayquaza, only to find frightened Pokémon... all while the Explorers close in.
The team can't get close to a Galarian Moltres, so Liko opts for a different route: She's on a mission to decode its fiery emotions.
The crew heads off to see Liko's grandmother, Diana. Amethio shows Hamber a jaw-dropping image — then the truth behind the pendant finally comes out!
With the Explorers intent on seizing Terapagos, a battle between Friede and Amethio erupts on the castle's rooftop. Diana and Hamber come face to face.
Terapagos' curiosity leads it to a dangerously high place! With insight from Diana, can a determined Liko help it regain its true power?
Dot catches wind of Rayquaza sightings in the Galar region — will the team finally catch a break? Later, a curry-making session fuels the crew's bond.
Liko, Roy and Friede meet antique shop owner Tepen, who seems very knowledgeable about the relics in his care. But later, Roy notices something's gone!
The group crosses paths with Karna, a passionate Poké Ball maker who benefits from Orla's expertise. Roy's Poké Ball testing sparks a surprise attack.
A strange purple liquid and a mysterious clinking sound lead Liko and Roy to uncover clues. Will finding the culprit bring chaos or joy into the airship?
After hearing of a cargo ship caught in thick fog and saved by a mysterious song, the Rising Volt Tacklers comb the sea for Lapras, a legendary Pokémon.
After Lapras and its pirate crew attack the Brave Olivine at sea, Friede reveals a shocking theory. But the crew can't imagine what they'll see next!
Roy is finally before the black Rayquaza, but Amethio barges in — and unleashes its fury. The gang speculates about Terapagos' glowing transformation.
The crew throws a scrumptious farewell party to surprise Diana. As for Amethio's plans post-battle? He's vowing to get even stronger.
Adventuring costs money, so Friede picks up a job to find a lost Pokémon. Liko tags along to work on a new assignment: writing about a pair she admires.
It's Pigton Town's Multi Battle tournament. As Pokémon pair up, can Liko, Roy and Quaxly help an Oinkologne and her partner find a teammate?
When Krookodile and Krokorok cause trouble at an archaeological dig site, the Rising Volt Tacklers uncover a surprising reason for the attack.
After a storm leads an injured Tandemaus to the ship, Mollie and Liko sprint into action to help other Pokémon trapped in a cave.
The crew stops for a supply run at Steelbound Town. But when everyone returns, they discover a mysterious thief has snuck aboard the ship!
After accidentally injuring Liko during training, Sprigatito returns to the place where it was raised — and refuses to leave.
Dot's mom, Franka, drops by to take her daughter home. But Dot's not ready to leave and will fight to prove she belongs with the crew.
When trouble hits the beach, a camera-shy legendary Pokémon transforms to protect the sea. The Snap Boys rush to catch the action!
Everyone wants the limited Wiglett sweet buns, and a disagreement over the last box puts Liko and Roy face-to-face with the Explorers.
The crew investigates a suspicious building on a deserted island and discovers the Explorers are plotting to capture the black Rayquaza.
After the Explorers anger the black Rayquaza, can the gang win a battle with the famed Pokémon and convince it to help Terapagos?